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tinysound Release

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I’ve released tinysound.h, a C header implementing a an API over DirectSound for game sounds! Details found here :)

Demonstration code:

void LowLevelAPI( tsContext* ctx )
{
	// load a couple sounds
	tsLoadedSound airlock = tsLoadWAV( "airlock.wav" );
	tsLoadedSound jump = tsLoadWAV( "jump.wav" );

	// make playable instances
	tsPlayingSound s0 = tsMakePlayingSound( &airlock );
	tsPlayingSound s1 = tsMakePlayingSound( &jump );

	// setup a loop and play it
	tsLoopSound( &s0, 1 );
	tsInsertSound( ctx, &s0 );

	while ( 1 )
	{
		if ( GetAsyncKeyState( VK_ESCAPE ) )
			break;

		// play the sound
		if ( GetAsyncKeyState( VK_SPACE ) )
			tsInsertSound( ctx, &s1 );

		tsMix( ctx );
	}
}

int main( )
{
	HWND hwnd = GetConsoleWindow( );
	tsContext* ctx = tsMakeContext( hwnd, 48100, 15, 1, 0 );
	LowLevelAPI( );
	tsShutdownContext( ctx );
	return 0;
}

 

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